ScreenPad.AcceptInput C# (CSharp) Method

AcceptInput() public method

public AcceptInput ( bool _accept ) : void
_accept bool
return void
    public void AcceptInput( bool _accept ) { 
        this.acceptInput = _accept; 
        if ( this.acceptInput ) {
            this.moveZone.center = this.hudCamera.WorldToScreenPoint(this.moveAnchor.position); 
            this.moveZone.radius = 69.0f;

            //
            // this.aimingNeedle = this.aimingAnchor.Find("Needle");
            // DebugHelper.Assert( this.aimingNeedle != null, "pls assign aimingNeedle" );
            this.aimingZone.center = this.hudCamera.WorldToScreenPoint(this.aimingAnchor.position); 
            this.aimingZone.radius = 64.0f;

            this.meleeZone.center = this.hudCamera.WorldToScreenPoint(this.meleeOutline.position);
            this.meleeZone.radius = 50.0f;

            this.reloadZone.center = this.hudCamera.WorldToScreenPoint(this.reloadOutline.position);
            this.reloadZone.radius = 50.0f;
        } 
    }