public void AcceptInput( bool _accept ) {
this.acceptInput = _accept;
if ( this.acceptInput ) {
this.moveZone.center = this.hudCamera.WorldToScreenPoint(this.moveAnchor.position);
this.moveZone.radius = 69.0f;
//
// this.aimingNeedle = this.aimingAnchor.Find("Needle");
// DebugHelper.Assert( this.aimingNeedle != null, "pls assign aimingNeedle" );
this.aimingZone.center = this.hudCamera.WorldToScreenPoint(this.aimingAnchor.position);
this.aimingZone.radius = 64.0f;
this.meleeZone.center = this.hudCamera.WorldToScreenPoint(this.meleeOutline.position);
this.meleeZone.radius = 50.0f;
this.reloadZone.center = this.hudCamera.WorldToScreenPoint(this.reloadOutline.position);
this.reloadZone.radius = 50.0f;
}
}