public IEnumerator CarTicker()
{
while (true){
if(playerCharacter.playerDead && ScoreKeeper.DisplayCarsCompleted != ScoreKeeper.CarsCompleted){
ScoreKeeper.DisplayCarsCompleted = Ticker(ScoreKeeper.DisplayCarsCompleted, ScoreKeeper.CarsCompleted, 1);
AudioSource.PlayClipAtPoint(carTickSound, Camera.main.transform.position);
}
yield return new WaitForSeconds(carsTickSpeed); //wait for some time before incrementing again
}
}