QBezier.__seek C# (CSharp) Method

__seek() private method

private __seek ( float len_, float d, float t0 = 0.5f, float td = 0.25f ) : float
len_ float
d float
t0 float
td float
return float
    private float __seek(float len_, float d, float t0 = 0.5f, float td = 0.25f)
    {
        float lent0 = integrate(t0);
        if (Mathf.Abs(len_ - lent0) < d)
            return t0;
        else
            return __seek(len_, d, (lent0 < len_) ? t0 + td : t0 - td, td / 2.0f);
    }