void Start()
{
PV = gameObject.GetComponent<PerCVoice>();
myPipe = new PXCUPipeline();
commandsSet = myPipe.SetVoiceCommands(commands);
if(!commandsSet)Debug.Log("Failed to set Commands! :'(");
if(!myPipe.Init(myMode) || !commandsSet){
Debug.LogError("Failed To initialize PipeLine OH NOES!");
initiated = false;
return;
}
else {initiated = true; myPipe.SetDeviceProperty(audio_mix_prop,volume);}//must choose a volume that handles the environment, sensitive mic
//default the bool arrays to false.
numbers = new bool[10];
options = new bool[commands.Length-10];
for(int i = 0; i<numbers.Length;i++)numbers[i] = false;
for(int j = 0; j<options.Length;j++)options[j] = false;
keepLooping = true;//tell the thread not to stop
dictated = null;
myThread = new Thread(ThreadFunc);//make thread handle
myThread.Start(); //let 'er rip!
}