//shell脚本直接调用这个静态方法
static void BuildForIPhone()
{//Function.DeleteFolder(Application.dataPath + "/Plugins/Android");
Packager.BuildiPhoneResource();
if (Function.projectName == "91")
{
//Function.CopyDirectory(Application.dataPath + "/91", Application.dataPath + "/Plugins/Android");
//PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, "USE_SHARE");
}
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, "USE_SHARE");
//这里就是构建xcode工程的核心方法了,
//参数1 需要打包的所有场景
//参数2 需要打包的名子, 这里取到的就是 shell传进来的字符串 91
//参数3 打包平台
BuildPipeline.BuildPlayer(GetBuildScenes(), Function.projectName, BuildTarget.iOS, BuildOptions.None);
}