void RiftPresentGUI(GameObject guiMainOBj)
{
riftPresent = ComponentComposition(riftPresent);
riftPresent.transform.SetParent(guiMainOBj.transform);
riftPresent.name = "RiftPresent";
RectTransform rectTransform = riftPresent.GetComponent<RectTransform>();
rectTransform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
rectTransform.localEulerAngles = Vector3.zero;
Text text = riftPresent.GetComponentInChildren<Text>();
text.text = strRiftPresent;
text.fontSize = 20;
}