void OnTriggerEnter(Collider coll)
{
if (coll.gameObject.tag == "Player")
{
if (name == "Friend")
{
dialogue = Instantiate(friendDialogue) as GameObject;
}
else if (name == "Sneaky")
{
dialogue = Instantiate(sneakyDialogue) as GameObject;
}
else if (name == "LeaderPeep")
{
dialogue = Instantiate(leaderDialogue) as GameObject;
}
else if (name == "BraggerPeep")
{
dialogue = Instantiate(braggerDialogue) as GameObject;
}
else if (name == "GossipPeep")
{
dialogue = Instantiate(gossipDialogue) as GameObject;
}
dialogue.transform.SetParent(GameObject.Find("Canvas").transform, false);
//dialogue.GetComponent<RectTransform>().anchoredPosition = new Vector3();
SheepWolfManager.dialogueCount += 1;
Destroy(GetComponent<Collider>());
coll.transform.LookAt(GetComponent<Collider>().bounds.center);
transform.LookAt(coll.GetComponent<Collider>().bounds.center);
GetComponent<AudioSource>().Play();
Time.timeScale = 0;
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
}
}