void Update()
{
if (isMoving)
{
_transformPlayer.parent = this.gameObject.transform;
CloseDoors();
return;
}
if (isRight)
{
OpenRightDoor ();
}
else
{
OpenLeftDoor();
}
if (!isMoving && _transformPlayer.parent != _transformPlayerPool)
_transformPlayer.parent = _transformPlayerPool;
}