public void YawAndPitchPlayerInput()
{
if (Input.GetKey (KeyCode.LeftAlt)) {
yawInput = Input.GetAxis ("Mouse X");
pitchInput = Input.GetAxis ("Mouse Y");
}
if (Input.GetKey (KeyCode.A)) {
rollInput = 1f;
}
if (Input.GetKey (KeyCode.D)) {
rollInput = -1f;
}
}