void Awake()
{
moon = gameObject; //for easier reading
earth = GameObject.FindGameObjectWithTag("Earth");
colMoon = Utils.AddCollider(moon);
rb = Utils.AddRigidbody(moon);
Utils.FreezeRigidbody(moon);
Utils.SetMass(moon, GravityManager.MASS_MOON);
Utils.AddTrailRenderer(moon, 150f);
launch = moon.transform.Find("Launch");
InitMoon();
MoveLaunch();
}