MeshCreator.PreviewMode C# (CSharp) Method

PreviewMode() public method

public PreviewMode ( ) : void
return void
    void PreviewMode()
    {
        #if UNITY_EDITOR
        if(generatedMesh == null) {
            Debug.Log("Mesh was not generated");
            previewMode = false;
            DestroyPreviewObject();
            return;
        }

        Ray r = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
        Vector2 mousePos = r.origin;
        float selectDistance = HandleUtility.GetHandleSize(mousePos) * baseSelectDistance;

        #region Draw vertex handles
        Handles.color = vertexColor;
        for(int i = 0; i < meshVertices.Length; i++) {
            meshVertices[i] = Handles.FreeMoveHandle(
                        meshVertices[i],
                        Quaternion.identity,
                        selectDistance,
                        Vector3.zero,
                        Handles.CircleCap
                    );
            generatedMesh.vertices[i] = spriteRenderer.transform.InverseTransformPoint(meshVertices[i]);
        }
        #endregion

        generatedMesh.vertices = meshVertices.Select(x => spriteRenderer.transform.InverseTransformPoint(x)).ToArray();
        previewMF.sharedMesh = generatedMesh;

        meshDirty = true;

        SceneView.currentDrawingSceneView.Repaint();
        EditorUtility.SetDirty(previewObject);
        #endif
    }