void PlayButton_Click (object sender, EventArgs e)
{
if (_loopingCheckBox.Checked) {
_player.PlayLooping ();
} else {
if (_syncCheckBox.Checked)
_player.PlaySync ();
else
_player.Play ();
}
_playButton.Visible = false;
Thread.Sleep (1000);
_playButton.Visible = true;
}