public void RemoveBeast(MBeast beastToRemove)
{
beastToRemove.Destroy();
_beasts.RemoveItem(beastToRemove, ref _beastCount);
//put it back in the right container
if(beastToRemove.container == _beastContainerSpecial)
{
beastToRemove.sprite.shader = FShader.Basic;
_beastContainerSpecial.RemoveChild(beastToRemove);
}
beastToRemove.player.beasts.Remove(beastToRemove);
//don't pool because it could cause problems
beastToRemove.RemoveFromContainer();
//MBeast.pool.Add (beastToRemove);
}