void Startup()
{
LShapClient.Instance.Initialize();
DebugConsole.Log("[Framework initialize complete]");
DebugConsole.Log("[Assetbundle prepare complete]");
DebugConsole.Log("[LShape initialize complete]");
DebugConsole.Log("[StreamingAssetsPath]:" + Application.streamingAssetsPath);
DebugConsole.Log("[RuntimeAssetsPath] :" + AppPlatform.RuntimeAssetsPath);
DebugConsole.Log("[AssetBundleDictionaryUrl]:" + Global.AssetLoadManager.DownloadingURL);
//程序初始化完毕, 进入游戏
var scriptGI = LShapUtil.CallScriptFunctionStatic("main", "GetGameInstance");
Global.GameController.SetScriptGameInstance(scriptGI);
LShapUtil.CallScriptFunction(scriptGI, "GameInstance", "Init");
Destroy(gameObject);
}