/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
///
protected override void Update(GameTime gameTime)
{
keyboard.Update();
gamepad.Update();
if (State.Type != SuperMario.Interfaces.GameStates.Pause)
{
objectManager.Update();
}
MarioInfo.timeCount(gameTime, Mario);
camera2.LookAt(new Vector2(Mario.Location.X - 20, GraphicsDevice.Viewport.Height / 2));
base.Update(gameTime);
}