void Start()
{
// cache le texte de Game Over
gameOverText.enabled=false;
// placement de la barre de vie vide sur l'écran
healthManaTextureEmpty.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
healthManaTextureEmpty.border = new RectOffset(0,0,0,511);
// placement de la texture du mana (au maximum) dans la barre de vie
ManaTexture.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
ManaTexture.border = new RectOffset(0,0,0,511);
// placement de la texture de la vie (au maximum) dans la barre de vie
VieTexture.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
VieTexture.border = new RectOffset(0,0,0,511);
// on place les ombres des éléments pour les griser
// sauf pour le feu car pré-selectionné
FeuOmbres.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
FeuOmbres.border = new RectOffset(0,0,0,0);
GlaceOmbres.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
GlaceOmbres.border = new RectOffset(0,0,0,511);
VentOmbres.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
VentOmbres.border = new RectOffset(0,0,0,511);
// on cache les trois éléments car il ne sont pas achetés
FeuCache.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
FeuCache.border = new RectOffset(0,0,0,511);
GlaceCache.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
GlaceCache.border = new RectOffset(0,0,0,511);
VentCache.pixelInset = new Rect(Screen.width/2-260, -256, 512, 256);
VentCache.border = new RectOffset(0,0,0,511);
// aucun skill n'est lancé
skillLance = false;
timerJauge = 0;
timerPortee = -1;
timerZone = -1;
timerSuper = -1;
// placement de la jauge vide
JaugeVide.pixelInset = new Rect(Screen.width/2+320, -256, 64, 256);
JaugeVide.border = new RectOffset(0,0,0,0);
JaugeRouge.pixelInset = new Rect(Screen.width/2+320, -256, 64, 256);
JaugeRouge.border = new RectOffset(0,0,0,0);
JaugeJaune.pixelInset = new Rect(Screen.width/2+320, -256, 64, 256);
JaugeJaune.border = new RectOffset(0,0,0,0);
JaugeVerte.pixelInset = new Rect(Screen.width/2+320, -256, 64, 256);
JaugeVerte.border = new RectOffset(0,0,0,0);
}