void OnTriggerExit(Collider coll)
{
if (coll.gameObject.tag == "gear"&&transform.parent==coll.transform)
{
Vector3 diff = Vector3.zero;//transform.position-coll.transform.position;
Vector3 gearSpeed = coll.GetComponent<EnviroGear>().GetVelAtPoint(transform.position);
Vector3 speed = Vector3.Cross((transform.position-transform.parent.position), Vector3.back).normalized*rotVel*radius*50*Mathf.PI/180;
rigidBody.velocity += diff + gearSpeed - speed;
transform.parent.GetComponent<EnviroGear>().momentOfIntertia -= mass*radius*radius;
transform.SetParent(null);
}
if (inwater!=Water.nullWater && inwater==coll.gameObject.GetComponent<Water>())
inwater = Water.nullWater;
}