GazePointer.OnHit C# (CSharp) Method

OnHit() protected method

protected OnHit ( RaycastHit hitInfo, InteractableObject, interactable ) : void
hitInfo UnityEngine.RaycastHit
interactable InteractableObject,
return void
    protected void OnHit(RaycastHit hitInfo, InteractableObject interactable)
    {
        UpdateHighlight(interactable);

        if (IsClickDown())
        {
            interacting = interactable.OnInteract(this);

            if (interacting)
            {
                interactingObject = interactable;

                interactable.OffHighlight(this); // Dehighlight the object when it's interacted with
                highlightedObject = null;
            }
        }
    }