GameWorldControl.Start C# (CSharp) Method

Start() public method

public Start ( ) : void
return void
    void Start()
    {
        //Set the frame rate
        Application.targetFrameRate = 60;

        //Player Initialisation
        //Set the correct team from network code
        //For now hardcoded to TeamOne
        //teamOne = true;
        //teamTwo = false;
        //teamThree = false;

        //Set the starting amount of Sol
        sol = startingSol;

        //Aeonur Spawn set to false
        aeonurSpawned = false;
        

        //Get UI Elements
        //Score Label
        GameObject scoreObject = GameObject.FindWithTag("ScoreLabel");
        scoreLabel = scoreObject.GetComponent<UILabel>();

        //KD Ratio Label
        GameObject kdRatioObject = GameObject.FindWithTag("KDRatioLabel");
        kdRatioLabel = kdRatioObject.GetComponent<UILabel>();

        //Player Sol Label
        GameObject playerSolObject = GameObject.FindWithTag("PlayerSolLabel");
        playerSolLabel = playerSolObject.GetComponent<UILabel>();

        //Victory Panel
        victoryPanel = GameObject.FindWithTag("VictoryPanel");

        //Defeat Panel
        defeatPanel = GameObject.FindWithTag("DefeatPanel");
        

        //Ship Selection Panel
        shipSelectionPanel = GameObject.FindWithTag("ShipSelectionPanel");

        //Set UI Elements
        //Hide defeat panel
        NGUITools.SetActive(defeatPanel, false);
        //Hide victory panel
        NGUITools.SetActive(victoryPanel, false);
        //Set the initial Score
        scoreLabel.text = "Score: " + score;

        //Set the starting kd ratio
        kdRatioLabel.text = "Kills/Deaths:" + kills + "/" + deaths;

        //Set the player's Sol
        playerSolLabel.text = "Sol: " + sol;
    }