void HandleGuiInputOnClick(object sender, ButtonName e)
{
switch(e.name){
case ENTER:
SoundManager.SOUNDS.playSound(SoundManager.UI_CLICK,MasterController.UI_CAMERA_ALT);
_highScore.hS().set_name(_hsi.initials());
_highScore.saveScores();
_state = State.DISPLAY;
break;
case LEFT:
_hsi.swipe(SwipeDirection.Left);
break;
case RIGHT:
_hsi.swipe(SwipeDirection.Right);
break;
case UP1:
case UP2:
case UP3:
_hsi.swipe(SwipeDirection.Up);
guiInput.SetGUINameProperty(INITIALS,_hsi.initials());
break;
case DOWN1:
case DOWN2:
case DOWN3:
_hsi.swipe(SwipeDirection.Down);
guiInput.SetGUINameProperty(INITIALS,_hsi.initials());
break;
default:
break;
}
}