protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
UserInterface.sB = _spriteBatch;
Graphics.Start();
HardwareRendering.Start();
ParticleRendering.Start();
//start other big components
Input.Start();
//load prefabs and scene
Prefabs.Start();
UserInterface.Start();
GameMode.Start();
SceneManager.Start();
SceneManager.LoadScene(loadMenu ? "LevelMenu" : "LevelGame");
Audio.Start();
PostProcessingManager.Instance.Start(_spriteBatch);
if (ShowFps)
{
_font = File.Load <SpriteFont>("Other/font/debug");
}
// add skybox
//Skybox.Start();
}