GameMgr.UpdateResolution C# (CSharp) Method

UpdateResolution() private method

private UpdateResolution ( ) : void
return void
	void UpdateResolution()
	{
		Camera [] objCameras = Camera.allCameras;
		
		//width 2, height 3
		float fResolutionX = Screen.width / 16.0f;
		float fResolutionY = Screen.height / 9.0f;
		
		if(fResolutionX > fResolutionY)
		{
			float fValue = (fResolutionX - fResolutionY) * 0.5f;
			fValue = fValue / fResolutionX ;
			
			//fResolutionX fix, left & right Scissor (Viewport Re Setting)
			foreach( Camera obj in objCameras)
			{
				obj.rect = new Rect( Screen.width * fValue / Screen.width + obj.rect.x * (1.0f - 2.0f * fValue)   , obj.rect.y
					, obj.rect.width * (1.0f - 2.0f * fValue)   , obj.rect.height );
			}
			
			GameObject objLeftScissor = (GameObject) Instantiate ( m_objBackScissor );
			objLeftScissor.GetComponent<Camera>().rect = new Rect( 0, 0, Screen.width * fValue / Screen.width, 1.0f );
			
			GameObject objRightScissor = (GameObject) Instantiate ( m_objBackScissor );
			objRightScissor.GetComponent<Camera>().rect = new Rect( (Screen.width - Screen.width * fValue)/Screen.width, 0
				, Screen.width * fValue / Screen.width, 1.0f );
		}
		else if(fResolutionX < fResolutionY)
		{
			
			float fValue = (fResolutionY - fResolutionX ) * 0.5f;
			fValue = fValue / fResolutionY ;
			
			//fResolutionY fix, Top & Bottom Scissor (Viewport Re Setting)
			foreach( Camera obj in objCameras)
			{
				obj.rect = new Rect( obj.rect.x, Screen.height * fValue / Screen.height + obj.rect.y * (1.0f - 2.0f * fValue) 
					   , obj.rect.width , obj.rect.height * (1.0f - 2.0f * fValue));
				
				//obj.rect = new Rect( obj.rect.x , obj.rect.y + obj.rect.y * fValue, obj.rect.width, obj.rect.height - obj.rect.height * fValue );
			}
			
			GameObject objTopScissor = (GameObject) Instantiate ( m_objBackScissor );
			objTopScissor.GetComponent<Camera>().rect = new Rect( 0, 0, 1.0f , Screen.height * fValue / Screen.height );
			
			GameObject objBottomScissor = (GameObject) Instantiate ( m_objBackScissor );
			objBottomScissor.GetComponent<Camera>().rect = new Rect( 0, (Screen.height - Screen.height * fValue) /Screen.height 
				, 1.0f, Screen.height * fValue / Screen.height);
		}
		else
		{
			// Do Not Setting Camera
		}
	}
}