public void OnTriggerEnter(Collider other)
{
if ( other.gameObject.CompareTag( "Predator" ) ) {
StatePatternCritter predator = other.gameObject.GetComponent<StatePatternCritter>();
// Debug.Log( ""+critter.ID.ToString() + " We've run into a predator: " + predator.ID.ToString() );
HandlePredator(predator);
}
}