void Start()
{
this.onChar = false;
this.goingback = false;
// D/N
//this.sun = gameObject.GetComponentInChildren<Light>();
this.sun.gameObject.transform.TransformPoint(sun.transform.position);
this.actual_time = 0f;
this.cdMusic = 0f;
this.speed = 1.2f;
this.volume = PlayerPrefs.GetFloat("Sound_intensity", 0.1f);
this.path = gameObject.transform.FindChild("Path").gameObject;
this.fistStep = this.path.transform.GetChild(0).gameObject;
this.step = this.fistStep;
// Camera and Path
for (int i = 1; i < this.path.transform.childCount; i++)
{
this.step.GetComponent<FSPath>().NextStep = path.transform.GetChild(i).gameObject;
this.step = path.transform.GetChild(i).gameObject;
}
this.step.GetComponent<FSPath>().NextStep = this.fistStep;
this.step = this.fistStep;
this.cam.transform.position = this.step.transform.position;
this.step = this.step.GetComponent<FSPath>().NextStep;
this.cam.transform.LookAt(this.step.transform);
this.camAim = this.campCameraPos.transform.GetChild(0).gameObject;
this.backpos = this.cam.transform.position;
this.backrot = this.cam.transform.rotation;
// Audio Source
this.source.volume = this.volume;
this.clipMenu = Resources.Load<AudioClip>("Sounds/Music/Menu");
this.clipButton = Resources.Load<AudioClip>("Sounds/Button/Button");
}