private void fill_mtgug(string description)
{
string [] d = description.Split(new char[] {' '});
toggleRaisesSignal = false;
switch(d[0]) {
case "u": radio_mtgug_1_undef.Active = true; break;
case "3": radio_mtgug_1_3.Active = true; break;
case "2": radio_mtgug_1_2.Active = true; break;
case "1": radio_mtgug_1_1.Active = true; break;
case "0": radio_mtgug_1_0.Active = true; break;
}
switch(d[1]) {
case "u": radio_mtgug_2_undef.Active = true; break;
case "3": radio_mtgug_2_3.Active = true; break;
case "2": radio_mtgug_2_2.Active = true; break;
case "1": radio_mtgug_2_1.Active = true; break;
case "0": radio_mtgug_2_0.Active = true; break;
}
switch(d[2]) {
case "u": radio_mtgug_3_undef.Active = true; break;
case "3": radio_mtgug_3_3.Active = true; break;
case "2": radio_mtgug_3_2.Active = true; break;
case "1": radio_mtgug_3_1.Active = true; break;
case "0": radio_mtgug_3_0.Active = true; break;
}
switch(d[3]) {
case "u": radio_mtgug_4_undef.Active = true; break;
case "3": radio_mtgug_4_3.Active = true; break;
case "2": radio_mtgug_4_2.Active = true; break;
case "1": radio_mtgug_4_1.Active = true; break;
case "0": radio_mtgug_4_0.Active = true; break;
}
switch(d[4]) {
case "u": radio_mtgug_5_undef.Active = true; break;
case "3": radio_mtgug_5_3.Active = true; break;
case "2": radio_mtgug_5_2.Active = true; break;
case "1": radio_mtgug_5_1.Active = true; break;
case "0": radio_mtgug_5_0.Active = true; break;
}
switch(d[5]) {
case "u": radio_mtgug_6_undef.Active = true; break;
case "3": radio_mtgug_6_3.Active = true; break;
case "2": radio_mtgug_6_2.Active = true; break;
case "1": radio_mtgug_6_1.Active = true; break;
case "0": radio_mtgug_6_0.Active = true; break;
}
toggleRaisesSignal = true;
}