private easeInOutSineFunction ( float start, float end, float value ) : float | ||
start | float | |
end | float | |
value | float | |
return | float |
private float easeInOutSineFunction(float start, float end, float value)
{
end -= start;
return -end / 2 * (Mathf.Cos(Mathf.PI * value / 1) - 1) + start;
}