public Unregister ( string message, GameObject obj ) : void | ||
message | string | |
obj | GameObject | |
return | void |
public void Unregister(string message, GameObject obj)
{
if (parallelRecv.ContainsKey (message)) {
parallelRecv[message].Remove (obj);
}
if (serialRecv.ContainsKey (message)) {
serialRecv[message].Remove (obj);
UpdateDebug ();
}
}
public bool UnregisterBuzzer(string id) { return(_dispatcher.Unregister(id)); }