public void SetUpPopUpMessage(string message) { Cursor.visible = true; StateManager.Instance.LoadingGameState.CancelNextState = true; Message.text = message; gameObject.SetActive(true); } }
public void AbortToSignIn(string errorMessage) { ErrorMessage.SetUpPopUpMessage(errorMessage); LoadingGameState.CancelNextState = true; ChangeState(GameStates.SignIn); }