public void TeleportSound(Direction direction){
Note firstNote = activeNote;
Note secondNote = CheckNoteFromNextPlatform (direction);
print("From: " + firstNote + " to: " + secondNote);
// teleport.PlayOneShot (noteToMelody [activeNote] [UnityEngine.Random.Range (0, noteToMelody [activeNote].Length)], teleport.volume);
teleport.PlayOneShot (teleports [firstNote] [(int)secondNote], teleport.volume / 2);
}