CharacterMotorC.GetDesiredHorizontalVelocity C# (CSharp) Method

GetDesiredHorizontalVelocity() private method

private GetDesiredHorizontalVelocity ( ) : Vector3
return Vector3
    private Vector3 GetDesiredHorizontalVelocity()
    {
        // Find desired velocity
        Vector3 desiredLocalDirection = tr.InverseTransformDirection(inputMoveDirection);
        double maxSpeed = MaxSpeedInDirection(desiredLocalDirection);
        if (grounded) {
            // Modify max speed on slopes based on slope speed multiplier curve
            var movementSlopeAngle = Mathf.Asin(movement.velocity.normalized.y)  * Mathf.Rad2Deg;
            maxSpeed *= movement.slopeSpeedMultiplier.Evaluate(movementSlopeAngle);
        }
        return tr.TransformDirection(desiredLocalDirection * (float)maxSpeed);
    }