CameraAnimator.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
    void Update()
    {
        if(Input.anyKeyDown){
            stop();
            return;
        }
        float lerp = 1f-Vector3.Distance(trans.position,node.transform.position)/distanceToNextNode;
        float curSpeed=baseSpeed;
        if(!fixedSpeed&&node.useAnimationCurve){
            curSpeed*=node.curve.Evaluate(lerp);
            curSpeed = Mathf.Max(curSpeed,0.001f);//the camera must be moving at all times!
        }
        trans.position = Vector3.MoveTowards(trans.position,node.transform.position,curSpeed*Time.deltaTime);
        trans.rotation = Quaternion.Slerp (oldRot,node.transform.rotation,lerp);
        if(trans.position.Equals(node.transform.position)){
        //			velocity = Vector3.zero;
        //			oldPos = node.transform.position;
            oldRot = node.transform.rotation;
            if(node.HasNext){
                distanceToNextNode = node.DistanceToNextNode;
                node = node.nextNode;
                if(node.instantFade){
                    trans.position = node.transform.position;
                    trans.rotation = node.transform.rotation;
                }
            }else{
                stop();
            }
        }
    }