void OnParticleCollision (GameObject obj)
{
AmpicillinCollider collider = obj.GetComponent<AmpicillinCollider> ();
if (null != collider) {
Vector3 newScale = Vector3.Max (transform.localScale - new Vector3 (step, step, step), Vector3.zero);
transform.localScale = newScale;
life--;
if (life == 0) {
EnemiesManager.unregister(this);
Destroy (gameObject);
}
}
}