void Awake(){
myState = this.gameObject.GetComponent<AbstractEntity>();
ai = this.gameObject.GetComponent<BasicAI>();
set(myState.getMAXHP(),myState.getMAXMP(),myState.getHP(),myState.getMP(),leftX,topY,width,height);
// animation
timeLeftAnimationChange = timeBetweenAnimation;
animationHealthForward = true;
animationManaForward = false;
animationHealthIndex = 0;
animationManaIndex = 0;
}