public PlayerHit ( RealmTime time, wServer.cliPackets.PlayerHitPacket pkt ) : void | ||
time | RealmTime | |
pkt | wServer.cliPackets.PlayerHitPacket | |
return | void |
public void PlayerHit(RealmTime time, PlayerHitPacket pkt)
{
//Console.WriteLine("Player HIT! " + Owner.GetEntity(pkt.ObjectId).Name);
}