public SocialAgent ( int id, int speciesId, IBlackBox brain, bool agentsNavigate, bool agentsHide, IAcceptabilityFunction accept ) : System | ||
id | int | |
speciesId | int | |
brain | IBlackBox | |
agentsNavigate | bool | |
agentsHide | bool | |
accept | IAcceptabilityFunction | |
return | System |
public SocialAgent(int id, int speciesId, IBlackBox brain, bool agentsNavigate, bool agentsHide,
IAcceptabilityFunction accept) : base(id, speciesId, brain, agentsNavigate, agentsHide)
{
MemorySize = DEFAULT_MEMORY_SIZE;
Memory = new LinkedList<StateActionReward>();
LearningRate = DEFAULT_LEARNING_RATE;
Momentum = DEFAULT_MOMENTUM_RATE;
AcceptabilityFn = accept;
}
SocialAgent::SocialAgent ( int id, int speciesId, IBlackBox brain, bool agentsNavigate, bool agentsHide, Predicate |