public override void create()
{
base.create();
houseBases = new FlxGroup();
houseRooves = new FlxGroup();
FlxG.bgColor = FlxColor.INDIGO;
p = new Player(200, 200);
add(p.footsteps);
blackout = new FlxSprite();
blackout.makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
blackout.visible = false;
add(blackout);
add(houseBases);
add(p);
add(houseRooves);
house1 = new Building(0, 0, 600, 600, p, blackout);
houseBases.add(house1);
houseRooves.add(house1.roof);
FlxG.camera.follow(p, FlxCamera.STYLE_TOPDOWN);
}