fBaseXtensions.Game.Hero.ActiveHero.DebugString C# (CSharp) Method

DebugString() public method

public DebugString ( ) : string
return string
        public string DebugString()
        {
            return String.Format("Character Info \r\n" +
                                                               "CurrentLevelID={0} -- WorldID={18} WorldDynamicID={1} -- SceneID={2} \r\n" +
                                                                "IsIncapacitated={16} IsRooted={17}  \r\n" +
                                                               "SNOAnim={3} AnimState={4} \r\n" +
                                                               "Incapacitated={5} -- Rooted={6} \r\n" +
                                                               "Current Health={7} -- Current Energy={8}[{9}%] \r\n" +
                                                               "Current Coin={10} -- CurrentXP={11} \r\n" +
                                                               "Is In Boss Encounter={12}  IsInTown={15}\r\n" +
                                                               "SNOActor ID: {13} -- {14}",
                                                               iCurrentLevelID, CurrentWorldDynamicID, iSceneID,
                                                               Lastsnoanim.ToString(), lastAnimationState.ToString(),
                                                               bIsIncapacitated.ToString(), bIsRooted.ToString(),
                                                               dCurrentHealthPct, dCurrentEnergy, dCurrentEnergyPct,
                                                               Coinage, CurrentExp,
                                                               bIsInBossEncounter,
                                                               ActorSno,SnoActor,
                                                               bIsInTown,
                                                               bIsIncapacitated, bIsRooted, CurrentWorldID);
        }