public void TilesInRadius()
{
var mapService = new MapService();
mapService.mapModel = new MapModel()
{
name = "test map",
maxPlayers = 0,
root = null,
tiles = CreateTiles(10, 10)
};
var tilesInRadius = mapService.GetTilesInRadius(new Vector2(2, 2), 2);
var expectedTiles = new List<Vector2>()
{
new Vector2(2, 2),
new Vector2(1, 2),
new Vector2(0, 2),
new Vector2(3, 2),
new Vector2(4, 2),
new Vector2(2, 3),
new Vector2(2, 4),
new Vector2(2, 1),
new Vector2(2, 0),
new Vector2(1, 1),
new Vector2(3, 3),
new Vector2(1, 3),
new Vector2(3, 1),
};
CollectionAssert.AreEqual(
tilesInRadius.Select(x => x.Key).OrderBy(v => v.x).ThenBy(v => v.y).ToList(),
expectedTiles.OrderBy(v => v.x).ThenBy(v => v.y).ToList());
}