private void Media_OnBuffer(TEventEntry aEvent, int aTick, int aBufferID, TByteBuffer aBuffer) {
Execute.OnUIThread(() => {
using (var stream = new MemoryStream(aBuffer.Buffer)) {
var image = new BitmapImage();
image.BeginInit();
image.StreamSource = stream;
image.EndInit();
var m = new Media {Image = image};
TriggerMediaReceived(m);
}
});
}