private static convertFilterMode ( string mode ) : UnityEngine.FilterMode | ||
mode | string | |
return | UnityEngine.FilterMode |
private static UnityEngine.FilterMode convertFilterMode( string mode )
{
switch ( mode ) {
case "linear":
return UnityEngine.FilterMode.Bilinear;
case "point":
return UnityEngine.FilterMode.Point;
default:
return UnityEngine.FilterMode.Point;
}
}