public ChangeResolution ( int width, int height, bool fullscreen ) : void | ||
width | int | |
height | int | |
fullscreen | bool | |
return | void |
public void ChangeResolution(int width, int height, bool fullscreen)
{
graphics.PreferredBackBufferWidth = width;
graphics.PreferredBackBufferHeight = height;
graphics.IsFullScreen = fullscreen;
graphics.ApplyChanges();
World.gameResolution = new Vector2(width, height);
}