private PerformLayDown ( IAtlas atlas, ITilesetTable tilesetTable ) : bool | ||
atlas | IAtlas | |
tilesetTable | ITilesetTable | |
return | bool |
private bool PerformLayDown(IAtlas atlas, ITilesetTable tilesetTable)
{
Vector2 positionInFrontOf = atlas.PositionInFrontOf(this, 1);
GameAction layDownAction = new LayDown(this);
Tool.PickUp(atlas, layDownAction, positionInFrontOf, tilesetTable);
return true;
}