public void SendAnimPack ()
{
//MainConsole.Instance.Debug("Sending animation pack to all");
if (m_scenePresence.IsChildAgent)
return;
UUID [] animIDs;
int [] sequenceNums;
UUID [] objectIDs;
m_animations.GetArrays (out animIDs, out sequenceNums, out objectIDs);
SendAnimPack (animIDs, sequenceNums, objectIDs);
}