public void Draw(GameTime gameTime)
{
_itemCross.Draw();
// Debug
_inventory.HasPotionbag = true;
_inventory.HasTelekinesis = true;
_inventory.HasIceHammer = true;
_inventory.HasGun = true;
if (_inventory.HasPotionbag) _potionBag.Draw();
if (_inventory.HasTelekinesis) _telekinesis.Draw();
if (_inventory.HasIceHammer) _iceHammer.Draw();
if (_inventory.HasGun) _gun.Draw();
_selector.Draw();
}