void Start()
{
myRB = GetComponent<Rigidbody2D>();
myCL = GetComponent<Collider2D>();
target = GameObject.FindWithTag("Player").transform;
absDistance = Mathf.Abs(transform.position.x - target.position.x);
Power = (1000 * absDistance) / 14;
if (target.position.x > transform.position.x)
{
myRB.AddForce(new Vector2(Power, 0));
transform.Rotate(new Vector3(0, 0, 270));
}
if (target.position.x == transform.position.x)
{
myRB.AddForce(new Vector2(0, 100));
transform.Rotate(new Vector3(0, 0, 270));
}
if (target.position.x < transform.position.x)
{
myRB.AddForce(new Vector2(-Power, 0));
transform.Rotate(new Vector3(0, 0, 270));
}
Destroy(gameObject, 3);
}