static public int SamplePathPosition(IntPtr l)
{
try{
UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
System.Single a2;
checkType(l, 3, out a2);
UnityEngine.NavMeshHit a3;
System.Boolean ret = self.SamplePathPosition(a1, a2, out a3);
pushValue(l, ret);
pushValue(l, a3);
return(2);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}