public MatchTargetWeightMask ( Vector3 positionXYZWeight, float rotationWeight ) : System | ||
positionXYZWeight | Vector3 | Position XYZ weight. |
rotationWeight | float | Rotation weight. |
return | System |
public MatchTargetWeightMask(Vector3 positionXYZWeight, float rotationWeight)
{
this.m_PositionXYZWeight = positionXYZWeight;
this.m_RotationWeight = rotationWeight;
}