private static void Internal_Create(Cubemap mono, int size, TextureFormat format, bool mipmap){} public void SmoothEdges(int smoothRegionWidthInPixels){}
public Cubemap(int width, GraphicsFormat format, TextureCreationFlags flags) { bool flag = base.ValidateFormat(format, FormatUsage.Sample); if (flag) { Cubemap.Internal_Create(this, width, Texture.GenerateAllMips, format, flags, IntPtr.Zero); } }