protected override void OnClosing(CancelEventArgs e)
{
base.OnClosing(e);
if (_onForceClosing)
{
return;
}
var result = MessageBox.Show(
"Shutdown server?",
"Shutdown",
MessageBoxButtons.YesNo,
MessageBoxIcon.Exclamation
);
if (result == DialogResult.Yes)
{
UnityApplication.Quit();
}
else
{
e.Cancel = true;
}
}