UnityEngine.VR.WSA.Sharing.WorldAnchorTransferBatch.InvokeWorldAnchorSerializationDataAvailableDelegate C# (CSharp) Method

InvokeWorldAnchorSerializationDataAvailableDelegate() private method

private InvokeWorldAnchorSerializationDataAvailableDelegate ( SerializationDataAvailableDelegate onSerializationDataAvailable, byte data ) : void
onSerializationDataAvailable SerializationDataAvailableDelegate
data byte
return void
        private static void InvokeWorldAnchorSerializationDataAvailableDelegate(SerializationDataAvailableDelegate onSerializationDataAvailable, byte[] data)
        {
            onSerializationDataAvailable(data);
        }